American Mahjong

American Mahjong · 6 hands

Winds & Dragons Hands in American Mahjong: How They Work, Scoring and Odds

Winds and Dragons hand example: a kong of North, a pung of East, a pung of West and a kong of South

In American mahjong, the Winds & Dragons category is built mostly from honor tiles: the four winds (North, East, West, South) and the three dragons (Green, Red and Soap). Only one line uses suit tiles at all. Our House Card has six Winds & Dragons hands, worth 25 to 30 points.

North windNorth windNorth windNorth windEast windEast windEast windWest windWest windWest windSouth windSouth windSouth windSouth wind
Winds & DragonsNNNN EEE WWW SSSSAny 1 suitX · 25
Card value25
No jokers (doubles the value)×2 = 50
Won on a discard: discarder pays double100 + 50 + 50 = 200
Self-drawn: everyone pays double100 × 3 = 300
All four winds and nothing else: kongs of North and South, pungs of East and West.
On this page
  1. What counts as a Winds & Dragons hand
  2. Every Winds & Dragons hand on our card
  3. How jokers work in Winds & Dragons hands
  4. How Winds & Dragons hands are scored
  5. Winds & Dragons odds
  6. Tips for Winds & Dragons hands
  7. Other mahjong styles
  8. FAQ

What counts as a Winds & Dragons hand

Every Winds & Dragons hand on our card

Winds & DragonsNNNN EEE WWW SSSSAny 1 suitX · 25
Winds & DragonsEEEE WWWW DDD DDDAny 2 suitsX · 25
Winds & DragonsFFF NNNN SSSS DDDAny 1 suitX · 25
Winds & DragonsNNN EEE WWW SSS DDAny 1 suitX · 30
Winds & DragonsNEWS DDDD DDDD DD3 suitsX · 30
Winds & DragonsNNNN 111 SSSS 111Any 2 suits · any like numbersX · 30

How jokers work in Winds & Dragons hands

Honor tiles disappear fast — there are only four of each — so jokers are especially useful here. Every wind and dragon pung or kong can take them:

East windEast windEast windJokerWest windWest windWest windJokerGreen dragonGreen dragonGreen dragonRed dragonRed dragonRed dragon
Winds & DragonsEEEE WWWW DDD DDDAny 2 suitsX · 25
Card value25
No jokers (doubles the value)Uses jokers — no bonus
Won on a discard: discarder pays double50 + 25 + 25 = 100
Self-drawn: everyone pays double50 × 3 = 150
One joker in the kong of East and one in the kong of West; the Green and Red pungs are real.

The NEWS singles and every pair need real tiles:

North windEast windWest windSouth windGreen dragonGreen dragonGreen dragonJokerRed dragonRed dragonRed dragonRed dragonWhite dragon (Soap)White dragon (Soap)
Winds & DragonsNEWS DDDD DDDD DD3 suitsX · 30
Card value30
No jokers (doubles the value)Uses jokers — no bonus
Won on a discard: discarder pays double60 + 30 + 30 = 120
Self-drawn: everyone pays double60 × 3 = 180
NEWS and the pair of Soaps are real; the joker goes into the Green kong.

How Winds & Dragons hands are scored

Each hand pays its card value, and a hand built with no jokers at all is worth double. On a discard, the player who discarded pays twice the value and the other two pay once; on a self-drawn win, all three pay twice. The tables are worked out by the game's own scoring code.

North windNorth windNorth windNorth wind5 Bam5 Bam5 BamSouth windSouth windSouth windSouth wind5 Crak5 Crak5 Crak
Winds & DragonsNNNN 111 SSSS 111Any 2 suits · any like numbersX · 30
Card value30
No jokers (doubles the value)×2 = 60
Won on a discard: discarder pays double120 + 60 + 60 = 240
Self-drawn: everyone pays double120 × 3 = 360
Kongs of North and South with 5s in bams and craks, all real tiles: the no-joker bonus doubles the value.

Winds & Dragons odds

How close your deal is

With 28 wind and dragon tiles in a 152-tile set, a deal rarely holds many. Before the Charleston, a 13-tile deal is within 7 tiles of the nearest Winds & Dragons hand 2.6% of the time; after the Charleston, within 6 tiles is 7.5%.

Winds & DragonsAt the dealAfter the Charleston
5 or fewer away0.04%3.1%
6 or fewer away0.38%7.5%
7 or fewer away2.6%17%
8 or fewer away12%32%
9 or fewer away36%53%

Source: 20,000 random 13-tile deals (jokers and flowers included), before the Charleston.

Source: 1,500 games of computer-vs-computer play on this site (normal level, Charleston included). Each computer has its own slight taste for categories.

How often Winds & Dragons wins

When the computers play normally, Winds & Dragons hands were 9.5% of all wins, collecting 147 points on average. 38% of those wins were self-drawn and 6.0% used no jokers.

CategoryShare of wins
Like Numbers40%
Consecutive Run31%
Winds & Dragons9.5%
24686.5%
3694.0%
20263.4%
135793.1%
Addition0.72%
Quints0.57%
Singles & Pairs0.57%

Source: 1,500 games of computer-vs-computer play on this site (normal level, Charleston included). Each computer has its own slight taste for categories.

Is it worth forcing Winds & Dragons?

We had the player whose deal was closest to Winds & Dragons play nothing but these hands — Charleston, discards, calls and wins — while the other three played normally, and compared the result with the same kind of deal played normally.

At the dealHandsMade itSomeone else wonWall gameAvg. result forcing itAvg. result playing normally
6 or fewer away3348%36%15%+55+51
713727%68%5.1%+7+30
846623%68%9.2%−1+22
9+ away86416%73%12%−12−4

Source: 1,500 games of computer play on this site. In each, the player whose deal was closest to Winds & Dragons played only Winds & Dragons hands; the other three played normally. Money is the card value as paid in the game.

Winds & Dragons is the only category where forcing came out ahead from a close deal — but only on a sample too small to trust, and forcing lost in every larger group.

Tips for Winds & Dragons hands

When to switch: a hand full of Soaps and 2s may be closer to 2026; a pair of jokers and a near-kong of North can grow into the North quint in Quints. Play a few hands of free American mahjong online — the helper shows your closest hands as you go.

Other mahjong styles

The first line — four wind groups and nothing else — is the American cousin of Big Four Winds, one of the top-scoring hands in Chinese Official and Hong Kong mahjong (see the Chinese Official fan table and the Hong Kong fan table). Its all-pungs shape is peng peng he in Chinese Official mahjong and toitoi in Japanese riichi.

FAQ

What is a Winds and Dragons hand in mahjong?

A Winds and Dragons hand is a line on the American mahjong card built mostly from honor tiles: the four winds and the three dragons. Our card has six of them.

Which dragon goes with which suit?

Green goes with bams, Red with craks and the white dragon (Soap) with dots. A dragon printed in a suit's color must be that suit's dragon.

Can you use jokers in a Winds and Dragons hand?

Yes, in any pung or kong of winds or dragons. The NEWS singles and every pair must be real tiles.

How many points is a Winds and Dragons hand worth?

On our House Card, Winds and Dragons hands are worth 25 to 30 points, doubled if you use no jokers.

Is this the official NMJL card?

No. The National Mah Jongg League publishes a new copyrighted card every year. This site uses its own original card with the same kinds of categories, so the exact lines differ.

Try it at the table

American Mahjong — Play American Mah Jongg free in your browser against three computer players. The Charleston, jokers, joker exchanges and a full card of hands, with a helper that shows your closest hands. No sign-up.