How a game goes
Jokers and joker swaps
A joker can replace any tile in a group of 3 or more, but never in a single or a pair. On your turn you can also swap a real tile for a joker in any exposure on the table.
Where can jokers go?
A set has 8 jokers. A joker can stand in for any tile in a group of 3 or more (a pung, kong or quint):
Where can’t jokers go?
- Singles and pairs:
FF,NEWSand the year2026, for example, all need real tiles. - Singles & Pairs hands can’t use a single joker.
- They can’t be passed in the Charleston.
- A discarded joker is dead. Nobody can call it, so throwing a joker just gives it away to the discard pile.
Joker swaps
This is the most fun move in American mahjong: on your turn, if any player’s exposure on the table (yours included) contains a joker, and you hold the real tile that joker stands for, you can swap your real tile for the joker.

In the game, a “Swap joker” button appears on any exposure you can swap from, and a hint at the bottom of the screen says “You can swap a joker out of an exposure.”
- Swap on your turn, before you discard.
- You can make several swaps in one turn, as long as you hold the matching real tiles.
- A joker you take can go into any of your own groups of 3 or more.
Getting the most out of jokers
- Keep your jokers. Unless your hand is a singles-and-pairs hand where jokers are useless, don’t throw them.
- Win without jokers and the payout doubles. If your hand is already looking clean, consider going jokerless — but don’t pass up a winning tile just for the bonus.
- If your exposure has a joker in it, others can take it. When you call and expose a group, the game uses your real tiles first and only adds jokers if it has to.
- When you see a joker in someone else’s exposure, check whether you hold the matching tile — you might be able to grab it.