American Mahjong

How a game goes

Jokers and joker swaps

A joker can replace any tile in a group of 3 or more, but never in a single or a pair. On your turn you can also swap a real tile for a joker in any exposure on the table.

On this page
  1. Where can jokers go?
  2. Where can’t jokers go?
  3. Joker swaps
  4. Getting the most out of jokers

Where can jokers go?

A set has 8 jokers. A joker can stand in for any tile in a group of 3 or more (a pung, kong or quint):

5 Crak5 CrakJoker
A pung of 5 Crak: two real tiles plus a joker
Green dragonJokerJokerJoker
A kong of Green dragons: one real tile plus three jokers works too
7 Dot7 Dot7 Dot7 DotJoker
A quint of 7 Dot: there are only 4 of each tile, so a quint always needs a joker

Where can’t jokers go?

  • Singles and pairs: FF, NEWS and the year 2026, for example, all need real tiles.
  • Singles & Pairs hands can’t use a single joker.
  • They can’t be passed in the Charleston.
  • A discarded joker is dead. Nobody can call it, so throwing a joker just gives it away to the discard pile.

Joker swaps

This is the most fun move in American mahjong: on your turn, if any player’s exposure on the table (yours included) contains a joker, and you hold the real tile that joker stands for, you can swap your real tile for the joker.

5 Crak5 CrakJoker
An opponent has exposed a pung of 5 Crak with a joker in it
5 Crak5 Crak5 Crak
You swap in your 5 Crak and the joker is yours
Joker swap: a “Swap joker” button appears on any exposure you can swap from
Joker swap: a “Swap joker” button appears on any exposure you can swap from

In the game, a “Swap joker” button appears on any exposure you can swap from, and a hint at the bottom of the screen says “You can swap a joker out of an exposure.”

  • Swap on your turn, before you discard.
  • You can make several swaps in one turn, as long as you hold the matching real tiles.
  • A joker you take can go into any of your own groups of 3 or more.

Getting the most out of jokers

  • Keep your jokers. Unless your hand is a singles-and-pairs hand where jokers are useless, don’t throw them.
  • Win without jokers and the payout doubles. If your hand is already looking clean, consider going jokerless — but don’t pass up a winning tile just for the bonus.
  • If your exposure has a joker in it, others can take it. When you call and expose a group, the game uses your real tiles first and only adds jokers if it has to.
  • When you see a joker in someone else’s exposure, check whether you hold the matching tile — you might be able to grab it.
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